waco_jim: (Default)
Age: Around 40
Height: 5'11"
Species: Human
Vitals: Alive, inexplicably. Not unlike Keith Richards.

There aren't any direct medical signs that Jim is a fictional character (though the marking on his left buttcheek that says "Property of Warner Bros." is a bit suspicious). But it's quite clear that his body has been subjected to an implausible amount of abuse. His blood alcohol content will be unusually high - always. He's never NOT drinking. His liver, God bless it, doesn't seem to know the meaning of the word "quit," though anyone with any sense of decency or pity would wish that it would. There are signs of an old gunshot wound on the right side of his rear end, along with other scuffs, bruises, and wounds. Regular use of cannabis is apparent. Occasional use of other drugs seems likely.

In summation, Jim's vitals read as a man who's either about to keel over at any minute or a man who will never die. Any doctorly concern is well-founded but ultimately misplaced. Jim came from out of the dream factory, and dreams never die.
waco_jim: (Default)
Your name or online alias: Ben, aka BBQ Platypus ([personal profile] bbq_platypus)
Your email: [[REDACTED. Didn't want to keep it public longer than necessary. If you're a mod, PM me if you need it.]]
Another preferred means of contact: AIM (bbqplatypus_318)
Character's Full Name: Jim, aka the Waco Kid
Character's Canon: Blazing Saddles
Character's Journal Name: [personal profile] waco_jim
What would you like your character's tag to be?: Waco Kid

In 300-500 words total, tell us your...
Character's background (their past and present): Jim, better known to the world as the Waco Kid, is a quick-witted gunslinger with the fastest hands this side of Dodge City. Probably the other side, too - the Earth is round, after all. How fast is he? Quick, name the fastest thing you can think of. Okay, maybe not THAT fast, Einstein. Point is, he's faster than you. Fast enough to take you out, treat your gunshot wound, tie your shoelaces together, and shoot you again before you even realize he's moved.

The funny thing about being the best, though, is that everyone knows who they've got to beat if they want to take your place. Jim himself puts it best:

Well, it got so that every ticked-off prairie punk who thought he could shoot a gun would ride into town to try out the Waco Kid. I must have killed more men than Cecil B. DeMille. It got pretty gritty. I started to hear the word "draw" in my sleep. Then one day, I was just walking down the street when I heard a voice behind me say, "Reach for it, mister!" I spun around... and there I was, face-to-face with a six-year old kid. Well, I just threw my guns down and walked away. Little bastard shot me in the ass. So I limped to the nearest saloon, crawled inside a whiskey bottle... and I've been there ever since.


Fortunately for Jim, he's recently dug himself out of his funk for the time being to help a good friend of his named Bart. After all, there wouldn't be a movie if he hadn't, would there?

Still, every now and then, he likes to get away from it all for a while and pop in for a drink or two...or three. To tell you the truth, probably closer to seven or eight on a slow night. Working for Mel Brooks can take its toll on a man, after all. He wishes he wasn't stuck in this one, though. That other place was a lot nicer about these things.

Like every character from his canon, he is fully aware that he is a character in a Mel Brooks film. As a timeless artifact of pop culture, he is also aware of modern, non-19th century pop culture. Canon puncture? Honest, it was like this when I found it! Nobody else will have anything else to worry about, though. He can keep a secret.

Character's personality: A burned-out, laid-back, hard-drinking, and pot-smoking smartass.

Character's skills/abilities/powers: Super-drunkenness and ludicrously fast shooting abilities. He can take out a dozen men before they even have time to reach down for their guns. He is also drinking pretty much all the time and is somehow not dead.

Any special equipment your character is bringing along? This includes weaponry, magic items, etc.: He has two Colt Peacemakers (with ammunition) and a hip flask, with another hip flask hidden underneath it, next to the other hip flask.

Are you bringing your character to [community profile] ten_fwd from another game? If you are, which game?: Yes, Milliways Bar.

If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): Y'know, it says a lot about a character when he's sent to a bar and ends up slightly more sober than he was before, but then, Jim is no ordinary drunk. He's become more useful (as he did in the film), though he still drinks.

It didn't introduce him to any pop culture - he's already a timeless figure of pop culture, so he recognizes certain bits of it, including a few things you'd think he wouldn't, chronologically speaking. What it did was make him used to not having everything he did captured on film and watched by an audience. That was certainly an interesting experience.

Why do you want to play this character in Ten Forward, and what do you plan to do with them?

There are a bunch of pups in here I think he'd get on well with. Plus, I feel he'd have a lot more use in this game than he does currently in Milliways. Away Missions seem a good deal easier to arrange here. I'll just have Jim be Jim and see what follows from there. Should be something fun.

Writing Sample #1:

It's been rough going over in Rock Ridge. Hedley's gang of assorted thugs and insurance salesmen are poised to run roughshod over the whole town. Sure, maybe Bart has his foolproof Wile E. Coyote plan. Sure, maybe his confidence in the townsfolk is absolute - they're professionals, after all. And sure, maybe he's read the script and knows literally everything that's about to happen. But that doesn't make the situation any less exhausting. Mr. Brooks is a very demanding man.

So he's taken advantage of a scene change to duck over to the studio commissary to get himself a snack. This is hungry work, after all. He grabs what he needs - a Diet Coke and some chips - and eats it on the go.

He's not especially surprised when he winds up somewhere other than the set of Blazing Saddles. It wouldn't be the first time, after all - he'd been to Milliways and to John Marston's world. He is a bit more surprised when he realizes that this is a very different somewhere-else than the one he's used to. One where there are people wearing oddly familiar uniforms.

"Huh. Seems I've wandered over to the Paramount lot."

[[OOC: I figure this line doesn't count as canon puncture, as no one who's likely to get punctured by it will understand what it means. Let me know if you think otherwise.]]

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Jim, aka the Waco Kid

June 2014

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